//==============================================================================
// horse_anim.txt
//==============================================================================

//==============================================================================
anim Idle
{
   SetSelector none 
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_idlea
		ReplaceTexture HeroMisenusRidingHorse/Horse White
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_idlea
		ReplaceTexture HeroMisenusRidingHorse/Horse Brown
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_idlea
		ReplaceTexture HeroMisenusRidingHorse/Horse Black
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_idlea
		ReplaceTexture HeroMisenusRidingHorse/Horse Buckskin
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_idlea
		ReplaceTexture HeroMisenusRidingHorse/Animal Beta A Horse A
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_idlea
		ReplaceTexture HeroMisenusRidingHorse/Animal Beta A Horse B
         }
      }
   }
}


//==============================================================================
anim walk
{
   SetSelector none 
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_walka
		ReplaceTexture HeroMisenusRidingHorse/Horse White
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
		Length .50
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_walka
		ReplaceTexture HeroMisenusRidingHorse/Horse Brown
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
		Length .50
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_walka
		ReplaceTexture HeroMisenusRidingHorse/Horse Black
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
		Length .50
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_walka
		ReplaceTexture HeroMisenusRidingHorse/Horse Buckskin
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
		Length .50
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_walka
		ReplaceTexture HeroMisenusRidingHorse/Animal Beta A Horse A
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
		Length .50
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_walka
		ReplaceTexture HeroMisenusRidingHorse/Animal Beta A Horse B
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
		Length .50
         }
      }
   }
}


//==============================================================================
anim bored
{
   SetSelector none 
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_boreda
		ReplaceTexture HeroMisenusRidingHorse/Horse White
         }
         version
         {
            Visual Animal Beta G Misenus Horse_boreda
		ReplaceTexture HeroMisenusRidingHorse/Horse White
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_boreda
		ReplaceTexture HeroMisenusRidingHorse/Horse Brown
         }
         version
         {
            Visual Animal Beta G Misenus Horse_boreda
		ReplaceTexture HeroMisenusRidingHorse/Horse Brown
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_boreda
		ReplaceTexture HeroMisenusRidingHorse/Horse Black
         }
         version
         {
            Visual Animal Beta G Misenus Horse_boreda
		ReplaceTexture HeroMisenusRidingHorse/Horse Black
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_boreda
		ReplaceTexture HeroMisenusRidingHorse/Horse Buckskin
         }
         version
         {
            Visual Animal Beta G Misenus Horse_boreda
		ReplaceTexture HeroMisenusRidingHorse/Horse Buckskin
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_boreda
		ReplaceTexture HeroMisenusRidingHorse/Animal Beta A Horse A
         }
         version
         {
            Visual Animal Beta G Misenus Horse_boreda
		ReplaceTexture HeroMisenusRidingHorse/Animal Beta A Horse A
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_boreda
		ReplaceTexture HeroMisenusRidingHorse/Animal Beta A Horse B
         }
         version
         {
            Visual Animal Beta G Misenus Horse_boreda
		ReplaceTexture HeroMisenusRidingHorse/Animal Beta A Horse B
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector none 
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_deatha
		ReplaceTexture HeroMisenusRidingHorse/Horse White
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.71 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_deatha
		ReplaceTexture HeroMisenusRidingHorse/Horse Brown
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.71 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_deatha
		ReplaceTexture HeroMisenusRidingHorse/Horse Black
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.71 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_deatha
		ReplaceTexture HeroMisenusRidingHorse/Horse Buckskin
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.71 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_deatha
		ReplaceTexture HeroMisenusRidingHorse/Animal Beta A Horse A
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.71 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_deatha
		ReplaceTexture HeroMisenusRidingHorse/Animal Beta A Horse B
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.71 false HeavyFall checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim flail
{
   SetSelector none 
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_flaila
		ReplaceTexture HeroMisenusRidingHorse/Horse White
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_flaila
		ReplaceTexture HeroMisenusRidingHorse/Horse Brown
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_flaila
		ReplaceTexture HeroMisenusRidingHorse/Horse Black
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_flaila
		ReplaceTexture HeroMisenusRidingHorse/Horse Buckskin
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_flaila
		ReplaceTexture HeroMisenusRidingHorse/Animal Beta A Horse A
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Beta G Misenus Horse_flaila
		ReplaceTexture HeroMisenusRidingHorse/Animal Beta A Horse B
         }
      }
   }
}

